And now with this final character I continue on the story behind my two previous characters: Navg the Pained and Greg, Chief Cheforc. I’m still quite attached to Greg even though he died quite a while ago, so creating this tie-in to his character is a nice way of continuing on his story. I’ll be playing him as a finesse, dexterity fighter which is something I haven’t done before, so it should prove interesting. Even though I’m using the ‘samurai’ archetype I’m not really thinking of him as an actual samurai, it was really just for the ability to interact better with those of nobility and authority.
I think we can all agree that NPCs are important in an RPG. They give the players someone to interact with, they bring life into the world and they also make the players feel more like badarses. But a meatbag NPC with no depth is usually a boring NPC, and in Storm King’s Thunder’s (SKT) setting filled with chaos and giant threats there is a lot of material to flesh out your NPCs.
I’ll be starting off with the guards, as they’re one of the first things my players interacted with when I started SKT. Not every guard is the same, those that are trained and part of larger cities are more experienced and have more morale, whilst guards of smaller villagers will pale in comparison. Not all of them will be willing to jump right into a fight with giants, but all of them must. When they’re fighting in an encounter I suggest not making them all blindly charge at a giant or stand back in fear. Have most of them fight as normal, have a small few display some bravado, over-eager to prove themselves while some others stand back and appear hesitant to jump into the fight.
Creating a campaign, and moulding the world around it, is an amazing experience. You’re creating an entire world out of ideas in your head, and if you’re like me then you want it to be detailed with loads of maps and lore excerpts to accompany it before the campaign officially starts. If I had more time on my hands I would likely be drawing maps and making NPCs for days, in fact this is what I usually do. It actually becomes difficult to start the first session of the campaign because I just want to keep adding more to it.
If that was the case though the campaign would never start. Player enthusiasm might fizzle out and even I may get tired of working on the campaign, and so there’s a very useful skill which every DM (hopefully) possesses: A ton of self-restraint. This comes in many forms such as not killing off the party because you can, not railroading them into an encounter that you reallyreallyreally like, and simply starting the campaign despite the fact that you have to write-up a few more sentences on why the innkeeper has no hair.
It’s daunting DMing (Dungeon Master-ing) for the first time. Especially if your players are experienced, thankfully mine were not. There’s no one way to begin running a campaign, a big part of D&D relies on imagination and roleplay and there is no set way to handle that. So instead I’ll be sharing how I got started with my campaign.
Image credit: Duelyst
I’ve been in a bit of Duelyst craze lately. Mainly because of my potato laptop. But the way I see it, if I consistently play a game that I run at 10-20fps then it must be good :D.
First thing you need is practice. Git gud. This one is obvious so I wont spend so much time on it, but the more time you spend playing and experimenting then the better you’ll get and the higher you’ll progress.
Second you’ll need a good deck, and that doesn’t mean an expensive one. It’s completely possible to rank high with a budget deck that you’ve built yourself. With enough practice you can start building your own decks and making your own synergies, you test them out in a match to see what works and what you need. For example, do you keep running out of cards to play? Maybe you need more card draw. Do you consistently find yourself unable to deal with spell-casting or powerful minions? Maybe you should add in some dispel or crowd control. Keep experimenting and changing the deck and eventually you’ll refine it into something that works.
I’m sure we’ve all had amazing ideas before. Those ideas on a kind of product, app, movie or video game. I think I’ll start posting some of the more random ones I’ve had for video games, and then I’ll see what else I write about afterwards. A lot of these are just random ideas that I think are interesting, more often than not they probably won’t work gameplay wise. But whatever, an entertaining idea is still an entertaining idea.
I had some fun with this guy. For anyone that read the article on Navg the Pained, Greg is his replacement. The campaign got reworked into a naval one and Navg didn’t quite fit in. Thus the lovely Greg was born. He is the ships cook, and he makes really tasty food. Everyone thinks the food is tasty, and those who don’t usually get profusely cursed at and sometimes receive worse.
Image Credit: Journey (Duh). As a side note: possible spoilers ahead.
I never owned a PS3, so the only reason I even played Journey was because of a friend. The experience was the same as when he made me play Dark Souls: He sat me down on a beanbag, handed me a controller then ninja rolled onto the bed behind me and swathed himself in a blanket. His eyes visible through a tiny gap in the fabric, keen on seeing what my reaction would be.
(Header Image Credit: The Duelyst Team)
Ok, let’s get straight to the point. I started off playing Hearthstone, and fell out of it because it was impossibly hard for me to get a deck built and to consistently win games to reach a high rank. Of course I did eventually get a decent priest deck built, and made it to the rank of 15, not the most amazing achievement, I’m aware, but it was good enough for me at the time. Nowadays I have a budget dragon-priest deck which gets the job done decently enough.
Now onto Duelyst. I have played it for maybe the same amount of time as Hearthstone. I picked it up during the beta actually, after reading a post on Kotaku. Before that I had no idea it even existed, and I am really glad that I know about it now.
Pate is a Lawful good, 18 year old human. He was inspired by an AskReddit thread asking something along the lines of “You’re the NPC the main character meets at town, what quest do you give them?”. Someone said that they would get the character to fetch them super powerful magic weapons and armour, and also to train the NPC so that he could exact revenge upon a dragon. Once the character completes all the quest prerequisites the NPC would walk outside the town gates to approach his foe – a large and deadly dragon. The dragon will then immediately kill the NPC and the character will have to deal with the dragon, receiving the NPC’s equipment as the quest reward if they wished to loot the NPC they spent so much time helping.